[GRLUG] Impact of subscription model on software development and use
Adam Tauno Williams
awilliam at whitemice.org
Tue Jul 14 11:32:22 EDT 2009
On Mon, 2009-07-13 at 17:36 -0400, Matthew Seeley wrote:
> >> Is it there even a future a small company (I'm talking under ten
> >> employees) to make money writing mass-market software to be
> >> distributed any more?
> >mass-market? No, but I don't think there has been for a long time
> >already.
> I don't know if a video game counts as "Mass Market Software"
Games are certainly mass market - just look at the numbers. But I think
that "Applications" and "Games" are really never distinct markets.
Developing Games and Apps seem pretty different skill sets for the
developer.
> I certainly think it's possible to do, as long as the software is
> priced realistically. The software I see most pirated is the software
> that's way overpriced, (Microsoft Windows / Microsoft Office / Adobe
> Creative Suite not worth X-hundred-dollars per copy), or on the low
> end (SmartFTP costing $40 dollars a seat)
Maybe, but even at $40 a seat you'd need to sell well over 1,000 copies
in order to *gross* even a $50,000 salary. And over 1,500 to come close
to getting that as a net salary. I suppose that is doable, the hardest
part is getting your app to rise above the noise and attract user's
attention.
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